Production Tools 

 

All the images presented in this section were created by many of the great artists I had the privilege to work with during my time at Wargaming.net and Deep Silver Volition. I did not create these images, Wargaming.net and Deep Silver Volition own the copyrights.

 

World of Tanks:
Modern Armor


DCC Pipeline Tool Development for Asset Creation:
- Tool Development for creation, validation and export of game assets 

Python DCC Environment Support and Tech Art Tool Distribution for Artists: Supported DCC Apps: Autodesk Maya / 3DS Max , Adobe Painter / Photoshop  / Unreal / Houdini

LOD Pipeline: Development of LOD pipeline for multiple assets using InstaLOD scripting engine

Mentoring

 
 

Agents of Mayhem

Lighting Tools for DSV Proprietay Editor:
- Time of Day (TOD) Editor for creation of keyframes and timelines
- Scene TOD keyframe/timeline loading tool
- Component Property Editor    
    * Spread sheet editor for multiple game
       objects value editing
- Light Toolkit  
    * Light Intensity Calculator  
    * Luma Calculator  
    * Liner to sRGB conversion tool

VFX Tools for DSV Proprietay Editor:
- Dynamic UI shader property workflow for VFX shaders
- VFX Clipboard:    
   * Copy/Paste curves and gradient properties    
   * Save/Load collections of properties ( json format)

Other Technical Support:
* Text and Voice over support
* Prop Models outsourcing support
* VFX outsourcing support
* Python scripts for collecting game related data


sr4_cover_small.jpg

Saints Row IV &
DLC ( Saints Save Christmas )

* Cinematics support
* Props and Environment model troubleshooting
* Shader and Material support


sr3_cover_small.jpg

Saints Row : The Third

* Shader and Material Development for Props,
   Environmental models and VFX
* Props and Environment model troubleshooting
* Dual paraboloid and cubemap generation tool (C++)