Production Tools
All the images presented in this section were created by many of the great artists I had the privilege to work with during my time at Wargaming.net and Deep Silver Volition. I did not create these images, Wargaming.net and Deep Silver Volition own the copyrights.
World of Tanks:
Modern Armor
DCC Pipeline Tool Development for Asset Creation:
- Tool Development for creation, validation and export of game assets
Python DCC Environment Support and Tech Art Tool Distribution for Artists: Supported DCC Apps: Autodesk Maya / 3DS Max , Adobe Painter / Photoshop / Unreal / Houdini
LOD Pipeline: Development of LOD pipeline for multiple assets using InstaLOD scripting engine
Mentoring
Agents of Mayhem
Lighting Tools for DSV Proprietay Editor:
- Time of Day (TOD) Editor for creation of keyframes and timelines
- Scene TOD keyframe/timeline loading tool
- Component Property Editor
* Spread sheet editor for multiple game
objects value editing
- Light Toolkit
* Light Intensity Calculator
* Luma Calculator
* Liner to sRGB conversion tool
VFX Tools for DSV Proprietay Editor:
- Dynamic UI shader property workflow for VFX shaders
- VFX Clipboard:
* Copy/Paste curves and gradient properties
* Save/Load collections of properties ( json format)
Other Technical Support:
* Text and Voice over support
* Prop Models outsourcing support
* VFX outsourcing support
* Python scripts for collecting game related data
Saints Row IV &
DLC ( Saints Save Christmas )
* Cinematics support
* Props and Environment model troubleshooting
* Shader and Material support
Saints Row : The Third
* Shader and Material Development for Props,
Environmental models and VFX
* Props and Environment model troubleshooting
* Dual paraboloid and cubemap generation tool (C++)